Rakos High Chieftain
Posts: 23 Gold: 177 Renown: 0 Join date: 2011-12-09 Age: 18 Location: Colorado
 | Subject: About Tides of the Maelstrom Thu Dec 15, 2011 5:28 am | |
| About Us:
We are a WoW private server that focuses on the Roleplaying aspect of the Warcraft universe. Anyone and everyone who joins is expected and required to RP. Tides of the Maelstrom is unique--not just because we have custom content and lore, but because we still maintain a level of exclusivity. Many steps are taken in order to make sure that we keep out the 'riff-raff' so to speak. Players have to meet a high standard of maturity in order to join the server, those that are seen as unfit for the server will not be able to create a game account until determined otherwise by the staff. Since we apply custom content to the server, we try our best to do so with as much tact as possible. This requires that our playerbase be as mature and as open minded as possible to be able to work with us. Now, on to what Tides of the Maelstrom has to offer!
Custom Areas
We have created a number of custom areas that players will be allowed to visit, RP in and even become a part of such as: Wolftotem Hold, The Ratchet Arena, The Blackwater Trading Post and many more!
Guild Halls
There is yet another great feature TotM offers its players, which ties into our "Custom Areas" feature. Guild Halls. There are plenty of RP servers out there that offer something similar. You may even have GM powers and be able to build it yourself in your own custom phase. Which may sound great, but here on TotM, we feel that splitting up the playerbase by allowing personal phases promotes cliques. Which is the opposite of what we want to achieve. We want our players to feel like they are making a difference in the "real World... of Warcraft", rather than just messing around in a lonely phase. Now, on to the point!
Once a guild obtains a roster of at least 8 active players, has a detailed guild post and has had at least one event, big or small. The Guild Leader will be able to chose an area to place their headquarters; but that's not all. The Guild Leader will also be able to chose from a list of .gobject buildings to spawn in said chosen area. He/she will also be able to chose a few pieces of furniture and NPCs to start out with. The Guild may gain further items by becoming larger in size and gaining more influence. If a guild becomes inactive for an extended period of time without any word from its leader(s), the property will go up for auction. Which means other guilds will be offered the chance to take over the territory. The same goes if the guild is disbanded. More information regarding Guild Halls will be announced at a later time.
Custom Lore
Ah yes, the controversial subject of custom lore. TotM will be offering a new, fresh experience to roleplaying within the Warcraft universe. We will be constantly asking our players what they like and what they dislike. We are going to take a relatively democratic approach on how custom lore will be applied to the server. Asking for your input on subjects and ideas. However, applying custom lore will require an enormous amount of tact. We are going to refrain, to the best of our ability, from contradicting or rewriting original Warcraft/World of Warcraft lore.
Custom/Prestige Classes
On TotM, players will soon be able to apply for prestige class titles. We use a tier system which represents the power in which your character can achieve. However, this system is still a work in progress. More in depth details will be released soon.
NEW: Character Renown & Guild Influence!
Players will now be able to earn Renown in two of three different forms: Heroism, Fame and Infamy! Heroism is earned by completing righteous acts. Fame is earned by completing neutral tasks (this includes anything from Mercenary work to painting, engineering or any other trade). Infamy is earned by completing evil acts. A player may only have either Heroism or Infamy at one time but both Heroic players and Infamous players will be able to earn Fame separately (if they so wish). If, say, an Infamous player does a good deed, he would not earn +1 Heroism, he will earn -1 Infamy. So in order for an Evil player to become Good, he has to redeem himself before he can start earning Heroism (and vice versa). Here's the kicker: The system is done through items. Heroism, Fame and Infamy are all tangible items that you will receive in your inventory upon doing the corresponding deeds. A select few NPCs will react to your character as you walk by, he or she may whisper "Is that so-and-so?" etc... And the more Heroism, Fame or Infamy you have, the more well known you will become (so it would be safe to assume that another player would know who your character is ICly) but they may not, it's up to each individual player. However, NPCs will react accordingly. Let's say a character with 100 Infamy walks into Stormwind, he would likely be driven out by the guards and citizens would flee at the sight of him. I should probably take this moment to mention. The cap for all three forms of Renown is 100. Moving on...
The delivery system is not yet perfected (and many of the previously mentioned NPCs remain to be created) but for now, players will be able to earn Renown by participating in events or if a GM happens to be in a certain RP with some characters, he or she may deem it appropriate to add a Renown Credit to each (or some) of the characters involved. What are Renown Credits? Well, Renown Credits are used to trade for either Fame, Infamy or Heroism. We have an NPC in Shatterspear Village that will exchange credits for whichever you wish (we hope players will be mature enough to chose responsibly, if your character is evil, chose Infamy, if he/she is good, chose Heroism and if he/she is neutral, chose Fame and remember: if you chose Infamy and your main Renown is Heroism, it will deduct from your existing Heroism!) If a GM or Moderator catches you abusing this, your Renown will be subject to reduction, correction or removal. On to Guild Influence!
Guild Influence is alike Renown. The creator or current leader of a Guild will be able to receive Influence Credits. These are items that will be used as currency for Guild items such as: Advocate NPCs, Guards, furniture and additional outposts/bases. The Guild Hall Auctions will also be done with Influence Credits via the /join GuildAuction channel. We will soon have a shop list with items and their Influence prices.
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