Rakos High Chieftain
Posts : 323 Gold : 597 Renown : 13 Join date : 2011-12-09 Location : Colorado
| Subject: About Tides of the Maelstrom Thu Dec 15, 2011 6:28 am | |
| About Us: We are a WoW private server that focuses on the Roleplaying aspect of the Warcraft universe. Anyone and everyone who joins is expected and required to RP. Tides of the Maelstrom is unique--not just because we have custom content and lore, but because we still maintain a level of exclusivity. Many steps are taken in order to make sure that we keep out the 'riff-raff' so to speak. Players have to meet a high standard of maturity in order to join the server, those that are seen as unfit for the server will not be able to create a game account until determined otherwise by the staff. Since we apply custom content to the server, we try our best to do so with as much tact as possible. This requires that our playerbase be as mature and as open minded as possible to be able to work with us. Now, on to what Tides of the Maelstrom has to offer!
Custom Areas
We have created a number of custom areas that players will be allowed to visit, RP in and even become a part of such as: Wolftotem Hold, The Ratchet Arena, The Blackwater Trading Post and many more!
Guild Halls
There is yet another great feature TotM offers its players, which ties into our "Custom Areas" feature. Guild Halls. There are plenty of RP servers out there that offer something similar. You may even have GM powers and be able to build it yourself in your own custom phase. Which may sound great, but here on TotM, we feel that splitting up the playerbase by allowing personal phases promotes cliques. Which is the opposite of what we want to achieve. We want our players to feel like they are making a difference in the "real World... of Warcraft", rather than just messing around in a lonely phase. Now, on to the point!
Once a guild obtains a roster of at least 8 active players, has a detailed guild post and has had at least one event, big or small. The Guild Leader will be able to chose an area to place their headquarters; but that's not all. The Guild Leader will also be able to chose from a list of .gobject buildings to spawn in said chosen area. He/she will also be able to chose a few pieces of furniture and NPCs to start out with. The Guild may gain further items by becoming larger in size and gaining more influence. If a guild becomes inactive for an extended period of time without any word from its leader(s), the property will go up for auction. Which means other guilds will be offered the chance to take over the territory. The same goes if the guild is disbanded. More information regarding Guild Halls will be announced at a later time.
Custom Lore
Ah yes, the controversial subject of custom lore. TotM will be offering a new, fresh experience to roleplaying within the Warcraft universe. We will be constantly asking our players what they like and what they dislike. We are going to take a relatively democratic approach on how custom lore will be applied to the server. Asking for your input on subjects and ideas. However, applying custom lore will require an enormous amount of tact. We are going to refrain, to the best of our ability, from contradicting or rewriting original Warcraft/World of Warcraft lore.
Custom/Prestige Classes
On TotM, players will soon be able to apply for prestige class titles. We use a tier system which represents the power in which your character can achieve. However, this system is still a work in progress. More in depth details will be released soon.OtherSee here. | |
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